Here are a few props that I did for our entry in the Unearthly Challenge ’09 over at GameArtisangs.org. These are all screen grabs taken directly from the Maya viewport using a somewhat tweaked version of Xoliul’s 3DS Max Viewport Shader from Game-Artist.net that I got to get working in Maya. Here’s the link to the main thread for the shader.
Oct 30
Mar 15
I finally had time to make a new image for my Portfolio. Even though I had very little free time to work on it, I did manage to finish in time for the March 15th deadline of the “Railway Scene” competition over at Environment Textures. The judging process it currently going on. I wanted to make a dark, contrasted atmospheric scene of an old train docked in the early morning light of a European train station.
Aug 17
Here is my final image for my Demo 4 at the Centre NAD.
Jul 15








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